Starfield Review: The Game to Watch for Sci-Fi Fans
Video Games: In this article, we are discussing the Starfield game. Sci-fi fans will definitely like this game. It is an action role-playing game. It is developed by Bethesda Game Studios and published by Bethesda Softworks. The game is set in 2330 and focuses on exploration, customization, and combat.
Building a transport ship and trying to fill it with every space cabbage in the game is the real endgame.
The no-map thing only really bugs me when I’m outside of cities. It is frustrating in a city, but actually having to explore the city to find things like vendors ended up being kind of a fun task for me. If still just that. A task.
Starfield Review: The Game to Watch for Sci-Fi Fans
The graphics in this game are fantastic. I love Starfield. Maybe that’s why I played a space-based game after a long time. However, there are some features that I have not liked. There is zero flying in this game. There is a minigame where you can float in space and shoot at things.
What they promised? What a lot of people were looking forward to in this game was flying around in space, having potential encounters with space pirates, random events, finding planets while flying, etc. It’s starfield, but you can’t fly in space. It’s literally Fallout with a different atmosphere, which doesn’t make for a bad game, but it’s not what most people were hoping for.
Kudos to IGN for their bravery in giving this game an average score when the vast majority of other outlets, including their sister companies, IGN Spain and IGN Brazil, gave positive ones. You do have to applaud the courage, knowing that the game is now out on Game Pass and people will be able to judge for themselves. You go and stay.
Redefining RPG Gaming in the 2330 Universe
For the people that don’t want to spend large amounts of time flying, Bethesda could have included fast travel stations you fly to. It brings you to another station within a reasonable distance of the planet you’re trying to reach.
Regarding hardware limitations, they could have easily treated space as a level itself with separate assets. It wouldn’t need to load every asset in the whole game. Once you get close to landing on a planet, that’s when it loads the world’s assets and treats it like an individual, separate level from space.
The inability to travel seamlessly between planets breaks the hype for me. If indie games developed by one guy are able to do this, Starfield, with its massive budget, has no excuse. The thing is, Skyrim was really lifted up because of its atmosphere and fantasy setting. It had a very strong identity, whereas Starfield seems to lack that, being generic sci-fi for the most part.
After reading most of the reviews for this game, I’m getting the sense that this game is so massive that experiences can vary wildly. You can say that about a lot of open-world RPG, but it seems to apply especially to Starfield.
The concept of this game is cool. There are a lot of quality features. Thanks.